Crysis
Publisher: Electronic Arts
Ah, yes, but can it play
Crysis? There, we beat you to it...
If there’s one game to prove whether a graphics card has enough performance to cope with any game you might throw at it, it’s
Crysis. Even though the game released in November 2007, it still remains one of the most visually stunning games around, with volumetric fog, crisp textures and more eye-candy than an optician’s sweet shop.
We tested the game using the 64-bit executable under DirectX 10 mode with the 1.21 patch applied. We used a custom timedemo recorded from the Laws of Nature level which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.
We set all of the in-game details to Very High and DX10 with the game running in 64-bit mode. We forced 16x anisotropic filtering in the driver menu, as there is currently no support for it in game. By extensively testing using anti-aliasing in very high resolutions in conjunction to the Very High image quality settings, we'll be pushing even bleeding-edge DX11 hardware to the limit. We repeat each test three times, discarding anomalous results and averaging the consistent ones.
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Nvidia GeForce GTX 460 768MB (675MHz GPU, 3.6GHz memory)
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Asus ENGTS450 Top 1GB (1,004MHz GPU, 4.2GHz memory)
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Asus ENGTS450 Top 1GB (925MHz GPU, 4.0GHz memory)
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Nvidia GeForce GTS 450 1GB (783MHz GPU, 3.6GHz memory)
Frames Per Second (higher is better)
See Page 8 for
Overclocking Analysis.
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